GAME DESIGNER. LEVEL DESIGNER, EDUCATOR

Lorenzo Lezzi

I make games people replay.

CONTACT ME

SHIPPED WITH · TAUGHT AT · BUILT ON

Selected work.

Shipped titles and prototypes across racing, bullet hell, survival horror and physics-driven action.

Axon Park

My most recent work. Game design for Fronterra, Axon Park's game-native platform of interactive 3D worlds where learning is the byproduct of play. It runs on the same immersive foundation behind the studio's enterprise training, with work reaching institutions like Harvard, Columbia, the University of Michigan and Mount Sinai.

HarvardColumbiaUniversity of MichiganMount Sinai
INTERACTIVE 3D WORLDSUNREAL ENGINEGAME DESIGNERCURRENT

Slackers: Carts of Glory

A chaotic physics racer from Falling Saints, barreling shopping carts through the suburbs. Brought on for QA and playtesting consultation across development, with a credit in the shipped release.

PHYSICS RACINGSTEAMPCQA & PLAYTESTING

Ball Bulét

An isometric bullet hell built around a single mechanic: a ricocheting ball you bank off walls and enemies to climb a tower floor by floor. A tight, readable difficulty curve carries the whole game. Shipped on Steam with a team out of AIV.

BULLET HELLSTEAMPCGAME DESIGNER
Moonplague

Moonplague

A survival horror aboard a decaying lunar station, built on slow dread and scarce resources. The spaces and core loop are designed around a fully diegetic, in-world UI and deliberate resource tension. Developed in an indie studio with support from 34BigThings and Microsoft's Quickload.

SURVIVAL HORRORUNREAL ENGINEGAME & LEVEL DESIGNER
Angry Zilla

Angry Zilla

A physics-driven destruction sprint: flatten a city against a 45-second clock. Fast to read, fast to master, designed for the score chase. Built for Brackeys Game Jam.

PHYSICS ACTIONTIME ATTACKUNITYGAME & LEVEL DESIGNER

Studios & teams.

Red Hog Studio
Red Hog Studio

My studio home base. A standing collaboration as designer, producer and project manager across PC, console and VR titles, including the Axon Park work delivered through the studio.

PCCONSOLEVRGAME DESIGNERPRODUCERPROJECT MANAGER
VISIT

Experience.

Axon Park
May 2025 – May 2026

Axon Park

Game Designer (via Red Hog)

Game design for immersive learning worlds.

Red Hog Studio
Apr 2024 – May 2026

Red Hog Studio

Game Designer · Producer · Project Manager · Lecturer

Game design, production and project management across studio titles.

Oct 2021 – Aug 2022

Digitaly Arts

Game & Level Designer

Game and level design.

Teaching.

Multi-year teaching across game design programs, from primary and secondary schools to postgraduate masterclasses and teacher training, all registered with Italy's national education platform.

Postgraduate masterclasses

  • AIV, 3-year game-design course (20+ classes)
  • ITS Rossellini, 2-year game-design course (3 classes)

Teacher professional formation

  • ITES Fraccacreta, gamification
  • ITC Carlo Levi, AI & Google tools
  • Istituto Maffeo Pantaleoni, AI & Google tools
  • ITIS Galileo Galilei, gamification

Schools

  • IC Regina Elena, Minecraft Education (elementary)
Lorenzo Lezzi

About Lorenzo.

Game and level designer based in Italy, working across racing, bullet hell, survival horror and physics-driven action. Shipped on Steam and itch, with multi-year teaching experience across game design programs and a background spanning design, production and project management. Available for freelance and contract work, invoicing internationally, in English and Italian.

BASED IN ITALYIT / ENOPEN FOR WORKINVOICES ANYWHERE

CONTINUE?

Looking for a designer for your next project? Let's talk.